GPU rendering has been slowly advancing since arriving on the scene several years ago. While the technology can significantly redude render times, the widespread use of GPU-accelerated engines for final frame production rendering has yet to materialize. In this article, we'll take a look at how the landscape is set to change with Chaos Group's V-Ray 3.0 beta. We'll also talk about the recent launch of BOXX's unique GPU Edition workstations that can get you rendering faster than you’ve ever imagined.
Wednesday, October 30, 2013
GPU Rendering Ready For Prime Time?
GPU rendering has been slowly advancing since arriving on the scene several years ago. While the technology can significantly redude render times, the widespread use of GPU-accelerated engines for final frame production rendering has yet to materialize. In this article, we'll take a look at how the landscape is set to change with Chaos Group's V-Ray 3.0 beta. We'll also talk about the recent launch of BOXX's unique GPU Edition workstations that can get you rendering faster than you’ve ever imagined.
Wednesday, October 16, 2013
Don't Be A Bottleneck Villain
Monday, September 23, 2013
High Frequency and Redundant Cores
In computing, common sense says that the more CPUs you have at your disposal, the faster your machine will complete its tasks and the more productive you will be. In reality, the ability of a software application to take advantage of multiple CPU cores is dictated by whether the application is single threaded or multi-threaded. Most of you are familiar with this concept, but we think it’s worth digging a little deeper into how this affects CAD applications.
Thursday, September 12, 2013
More Cores. New Chassis.
Tuesday, August 13, 2013
Siggraph 2013 Recap - Powered By BOXX
Throughout SIGGRAPH 2013, exhibitors like Intel, PNY, Trinity Animation, chaos Group, SideFX, and Imagination Technologies relied on BOXX solutions for their demonstrations. Meanwhile, inside the BOXX booth, guest demo experts from Autodesk, Chaos Group, and Luxion showcased their 2014 software features on the fastest workstations and dedicated rendering systems in the world.
If you couldn't attend the show, here’s a unique opportunity to see the latest applications powered by incredible performance of 3DBOXX and renderPRO.
Wednesday, July 24, 2013
NVIDIA Quadro K6000 Rendering Benchmarks
7/30/13
The K6000 rendering benchmarks have been temporarily removed. The card which BOXX received for testing was pre-release hardware whose performance may not be consistent with the final product.
In an effort to ensure that the data we provide you is as accurate as possible, BOXX Blogs has decided to temporarily remove the recent K6000 rendering benchmarks until we can run our benchmarks on a more finalized version of the card.
We apologize for the inconvenience.
The K6000 rendering benchmarks have been temporarily removed. The card which BOXX received for testing was pre-release hardware whose performance may not be consistent with the final product.
In an effort to ensure that the data we provide you is as accurate as possible, BOXX Blogs has decided to temporarily remove the recent K6000 rendering benchmarks until we can run our benchmarks on a more finalized version of the card.
We apologize for the inconvenience.
Monday, July 15, 2013
Blinn’s Law and the paradox of increasing performance
Painters have their brushes, sculptors have their chisels and VFX artists have their powerful workstations. All trades rely on specialized tools to get the job done, but what happens when rapidly advancing technology is applied to the modern creative process? As a 3D artist, what are the advantages of upgrading and utilizing the latest processing power? One of the obvious answers would be that your renders will finish in less time. While this is certainly a key advantage, one could argue that it is just the low hanging fruit when deciding whether or not to upgrade your hardware.
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