GPU rendering has been slowly advancing since arriving on the scene several years ago. While the technology can significantly redude render times, the widespread use of GPU-accelerated engines for final frame production rendering has yet to materialize. In this article, we'll take a look at how the landscape is set to change with Chaos Group's V-Ray 3.0 beta. We'll also talk about the recent launch of BOXX's unique GPU Edition workstations that can get you rendering faster than you’ve ever imagined.
Showing posts with label GPU. Show all posts
Showing posts with label GPU. Show all posts
Wednesday, October 30, 2013
GPU Rendering Ready For Prime Time?
GPU rendering has been slowly advancing since arriving on the scene several years ago. While the technology can significantly redude render times, the widespread use of GPU-accelerated engines for final frame production rendering has yet to materialize. In this article, we'll take a look at how the landscape is set to change with Chaos Group's V-Ray 3.0 beta. We'll also talk about the recent launch of BOXX's unique GPU Edition workstations that can get you rendering faster than you’ve ever imagined.
Wednesday, June 5, 2013
MotoCzysz Rules the Racetrack with BOXX
The Isle of Man (IOM) TT, located on the famed island in the
Irish Sea, is home to the most difficult and dangerous motorcycle racetrack in
the world. It is also where, for two weeks each year, the motorsport’s major
players—both manufacturers and riders alike, come to prove that they belong
among the motorcycling elite. Their machines snake through 37.7 miles of
narrow, winding, roads punctuated with dizzying curves and lined with trees, hedgerows,
homes, and fans, in a death-defying quest to exceed average speeds over 100
miles per hour. “Death-defying” is not hyperbole. In fact, throughout its history,
over 230 IOM TT riders and spectators have lost their lives during the annual
race. And it is here on this track, (as well as others) that MotoCzysz has chalked
up numerous victories, earning the attention of the motorcycling world.
Monday, June 3, 2013
Do you need NVIDIA Maximus for GPU Rendering?
In the past few years, many 3D artists have begun to take advantage of GPUs in their workflow. Renderers like V-Ray RT, iray, Octane, and others offer the ability to accelerate the rendering process by offloading the ray tracing calculations to the GPU. In addition to rendering, the GPU also plays a role in other areas of the pipeline like fluid and particle simulation. In this article, we'll take a look at how 3D artists are using GPUs in their workflow and discuss the potential benefits of NVIDIA's 2nd generation Maximus technology.
Labels:
GPU,
GPU rendering,
iray,
Maximus,
NVIDIA,
Octane,
Realtime Rendering,
V-Ray RT
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